// This file is part of OpenMeca, an easy software to do mechanical simulation.
//
// Author(s)    :  - Damien ANDRE  <openmeca@gmail.com>
//
// Copyright (C) 2012 Damien ANDRE
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.


#ifndef OpenMeca_Item_LinkList_hpp
#define OpenMeca_Item_LinkList_hpp

#include <string>
#include <QIcon>
#include <QColor>

#include "OpenMeca/Core/SetOf.hpp"


// Note
// ----
// The definition of all these struct are placed in the "Link" directory.
// In this directory one xxx.cpp file per link is used.

namespace OpenMeca
{  

  namespace Core
  { 
    class Drawable;
  } 

  namespace Item
  {

    class PartUserPoint;

    
    struct Revolute
    {
      static const std::string GetStrType();
      static void DrawIcon(QIcon& icon, QColor color1, QColor color2);
      template <int N> static void UpdatePartIcon(QIcon& icon, QColor color);
      template <int N> static void DrawPart();
      template <int N> static void BuildPoints(Core::SetOf<PartUserPoint>&, Core::Drawable&);
    };


   
  }

}




#endif
